Master of the elven war bands, the arcane archer is a warrior skilled in using magic to supplement his combat prowess. Fighters, rangers, paladins and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may adopt this prestige class to add combat capabilities to their repertoires.
To qualify as an arcane archer, a character must fulfill all of the following criteria:
Race: Elf or half-elf Base Attack Bonus: +6 Feats: Weapon Focus Longbow or Weapon Focus Shortbow, Point Blank Shot Spellcasting: Ability to cast arcane spells
Hit Dice: d8 Proficiencies: All simple and martial weapons, light and medium armor, and shields
Skill Points: 4 + Int. modifier
Bonus Feats: The epic arcane archer gains a bonus feat every four levels
Epic Arcane Archer Bonus Feats: Devastating Critical (shortbow, longbow), Epic Prowess, Epic Reflexes, Epic Toughness, Epic Weapon Focus (shortbow, longbow), Great Dexterity, Improved Combat Casting, Overwhelming Critical (shortbow, longbow)
Enchant Arrow: The arcane archer is able to shoot arrows with increased precision and damage. This ability is automatically applied to all arrows fired and increases with experience: +1 at 1st level; +2 at 3rd level; +3 at 5th level; +4 at 7th level; and +5 at 9th level. For every two levels beyond 9th, the potency of the arrows fired by the arcane archer increases by +1. Imbue Arrow: Beginning at 2nd level, the arcane archer is able to shoot a fireball arrow three times a day.
Seeker Arrow: At 4th level the arcane archer can fire one arrow per day that cannot miss. At 6th level he can fire two Seeker Arrows per day.
Hail of Arrows: – At 8th level and beyond, the arcane archer is able to fire an arrow at each and every target within range.
Arrow of Death: This ability, gained at the 10th level, allows the arcane archer to, once per day, fire an arrow that can instantly kill an opponent.
Added content and scripts A.R has added.
RP Tips and In GameEdit
Advice on how this class works in A.R