Barbarians are brave, even reckless, and their warrior skills make them well suited to adventure.
Instead of training and discipline, barbarians have a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger has also given barbarians a sort of “sixth sense,” the preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.
Alignment Restrictions: Any nonlawful.
Hit Die: d12.
Proficiencies: All simple and martial weapons, light armor, medium armor, and shields.
Skill Points: (Int Modifier * 4 at 1st level): 4 + Int Modifier.
Bonus Feats: The epic barbarian gains a bonus feat every four levels after 20th
Epic Barbarian Bonus Feats: Armor Skin, Epic Damage Reduction, Devastating Critical, Epic Toughness, Epic Prowess, Mighty Rage, Epic Weapon Focus, Overwhelming Critical, Superior Initiative, Terrifying Rage, Thundering Rage
Ex-Barbarians: Barbarians are unable to progress in levels if their alignment ever becomes lawful.
Barbarians can catapult themselves into a murderous fury, becoming a more formidable foe. Gained:
- 1st Level.Use: Selected.
- 1st level = once a day;
- 4th level = twice a day;
- 8th level = three times a day;
- 12th level = four times a day.
Bonuses: +4 to Strength; +4 to Constitution; +2 morale bonus to Will saving throws.Penalties: -2 to AC.Notes: Lasts for 3 rounds + Adjusted Constitution modifier. At 15th level, the Rage ability becomes Greater Rage, giving the barbarian +6 to Strength and Constitution and a +3 bonus to Will saves (the -2 penalty to Armor Class still applies).
Barbarian Fast Movement: Barbarians gain a 10% bonus to their movement speed. Gained: 1st Level Use: Automatic
Uncanny Dodge: Barbarians are quick on their feet and can react more quickly to danger than others. This ability improves as the barbarian gains levels. Gained:
- Level 1: You retain your Dexterity bonus to AC, even if you are caught flat-footed
- Level 5: +1 to Reflex saves made to avoid traps
- Level 10: +2 to Reflex saves made to avoid traps
- Level 13: +3 to Reflex saves made to avoid trapsLevel 16: +4 to Reflex saves made to avoid traps
- Level 19: +5 to Reflex saves made to avoid traps
Damage Reduction: The barbarian gains the ability to shrug off some amount of injury from each blow or attack. Gained: At 11th Level. Use: Automatic. Bonuses: 11th level = Damage reduced by one point; 14th level = damage reduced by two; 17th level = damage reduced by three; 20th level = damage reduced by four.
Hidden Trails - Barbarians can find, use and aid others to use hidden trails,
Rest - Barbarians can rest without gear and without campfire, and can light campfires without gear. Epic Barbarians can even create fireless campsites for others to use.
Scavenging - Barbarians are excellent when called upon to scavenge for resources, often finding what others overlook.
Tracking - Barbarians are fine trackers
RP Tips and In GameEdit
To begin with, get out of the city. Once you are either 'fresh off the boat' in Dohral or graduated from Noob U., leave the city and go explore. Live off the land as much as you can, but it never hurts to keep a few dried or salted rations on you if you can carry them. Keep a couple canteens (full) and a bottle or two of your favorite wine or wiskey in your pack as well. With supplies like these, a fishing pole and perhaps bow & arrows, you can live off the land indefinitely.
USE those speedy BARBARIAN legs of yours to go explore the wilderness around the city, as far inland as you dare. You will first want to follow the obvious routes, just so you know them, the roads and the trails off of those roads once you know the extent of the roads. READ the land with your wilderness sense to gain a familiarity with the locations and destination of any hidden trails in each new Area you explore.
NOTE you will be earning XP for each new Area you explore, so with your long legs and the use of hidden trails, you should be able to gain levels early-on with a fair degree of ease. By learning the trails and especially the hidden trails, you will enable your PC to travel at speeds that seem god-like to those PLAYERS not possessing your lore.
There are more than 400 contiguous Areas of surface lands to explore and about another 100 not-contiguous oudoor spaces. In the course of exploring the surface lands, you will discover many ways to venture below these lands, this will add to your great lore. Further, while exploring, you can profit immensely by collecting the herbs, as well as the 'dropped valuables' that sometimes other adventurers loose as they travel these many rough trails.