For those who embrace the arcane and the evil that is undead, the Pale Master class may be a perfect choice. Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.
To qualify as a pale master, a character must fulfill all of the following criteria:
Arcane Spellcasting: Level 3 or higher Alignment: Any non-good.
Hit Die: d6
Proficiencies: No additional proficiencies are gained
Skill Points''''': 2 + Int Modifier
Bonus Feats: The epic pale master gains a bonus feat every three levels.
Epic Pale Master Bonus Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting
Boneskin:c Improves by +2 for every four levels past level 8
Undead Graft: Can use this supernatural attack an additional time per day for every 3 levels gained
Deathless Vigor: Every five levels an additional +5 permanent hit points are gained
Bone Skin (Level 1): +2 to natural armor class. Every four levels this increases by an additional +2.
Animate Dead (Level 2): Once per day can summon an undead servant.
Darkvision (Level 3): Able to see in the dark.
Summon Undead (Level 4): Can summon more powerful undead.
Deathless Vigor (Level 5): Gains three additional hit points per level.
Undead Graft (Level 6): Replaces arm with an undead version that twice per day can paralyze opponents. At level 8 an additional use per day is gained.
Tough as Bone (Level 7): Immune to hold, paralyze, stun.
Summon Greater Undead (Level 9): Can summon a very powerful undead creature, once per day.
Deathless Mastery (Level 10): Immune to critical hits.
Deathless Master Touch (Level 10): The undead arm graft can kill with just a touch. This ability may be used 3x/day.
Every 2 levels, the pale master gains additional spells per day, as if they had leveled in their previous spell caster class. This gain only applies to spells per day and not caster level.
Added content and scripts A.R has added.
RP Tips and In GameEdit
Advice on how this class works in A.R