Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met.
Rogues, bards and monks make excellent shadowdancers, but fighters, barbarians, rangers and paladins also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill. Wizard, sorcerer, cleric and druid shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly. Despite their link with shadows and trickery, shadowdancers are as often good as evil. They may use their incredible abilities as they wish.
Shadowdancers often work in troupes, never staying in one place too long. Some use their abilities to entertain. Others operate as thieves, using their abilities to infiltrate past defenses and dupe others. All shadowdancer troupes maintain an aura of mystery among the populace, who never know whether to think well or ill of them.
To qualify as a shadowdancer, a character must fulfill all of the following criteria:
Skills: Move Silently 8 ranks, Hide 10 ranks, Tumble 5 ranks Feats: Dodge, Mobility
Hit Dice: d8
Proficiencies: simple weapons, light armor
Skill Points: 6 + Int modifier
Bonus Feats: The epic shadowdancer gains a bonus feat every three levels
Epic Shadowdancer Bonus Feats: Epic Blinding Speed, Epic Skill Focus, Epic Dodge, Epic Reflexes, Epic Shadow Lord, Improved Whirlwind Attack, Self-Concealment, Superior Initiative.
Hide in Plain Sight: The shadowdancer is able to use the Hide skill even while being observed.
Shadow Daze: Once per day, the shadowdancer may inflict an illusory daze upon a target. This daze lasts for five rounds.
Summon Shadow: Once per day, the shadowdancer can summon a shadow. This shadow is extremely difficult to turn and becomes more powerful as the shadowdancer gains levels. Special - FOR THE EPIC SHADOWDANCER - the summoned creature will gain an additional +2 Hit Dice for every three levels after 9th that the shadowdancer earns.
Shadow Evade: Three times per day, the shadowdancer can call upon the shadows in the area to help conceal her. The shadowdancer gains a concealment bonus, damage reduction and an AC bonus that improves with experience. Special - FOR THE EPIC SHADOWDANCER Gains an additional +2 to its damage reduction amount and an additional +1 to its ability to resist magical weapons for every five levels (i.e., a 15th level shadowdancer has 12/+4 damage reduction).
Added content and scripts A.R has added.
RP Tips and In GameEdit
Advice on how this class works in A.R