For a weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with the body, to make them one and to use the weapon as naturally and without thought as any other limb.
To qualify as a weapon master, a character must fulfill all of the following criteria:
Base Attack Bonus: +5 Feats: Weapon Focus in a melee weapon, Dodge, Mobility, Expertise, Spring Attack and Whirlwind. Skills: Intimidate 4 ranks
Hit Die: d10
Proficiencies: No additional proficiencies gained.
Skill Points: 2 + Int Modifier
Weapon of Choice (Level 1): The weapon master forms a powerful bond with one type of weapon. Whenever wielding this weapon type, he will get many additional benefits, which improve as he gains experiences
Ki Damage (Level 1): Once per day maximum damage can be dealt
Increased Multiplier (Level 5): The weapon of choice gains an additional 1x to its critical damage multiplier. (i.e., 2x becomes 3x, etc.)
Superior Weapon Focus (Level 5): An additional +1 is granted to all attack rolls made while wielding the weapon of choice.
Ki Critical (Level 7): Add +2 to weapon of choice threat range.
Bonus Feats: The epic weapon master gains a bonus feat every three levels
Epic Weapon Master Bonus Feats: Armor Skin, Blinding Speed, Damage Reduction, Devastating Critical, Epic Toughness, Epic Prowess, Epic Weapon Focus, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative.
SPECIAL Superior Weapon Focus: For every five levels gained an additional +1 to attack is granted to the Weapon of Choice
Added content and scripts A.R has added.
RP Tips and In GameEdit
Advice on how this class works in A.R